![]() Distributing your new level/mod Directory Structureįirst, unzip your BF2_ModTools zip file into the root of your C: drive. ![]() Upon arriving, she received Johns package to Jade from WV, and with his help reached the Deappearifier in the Helipod Base to. We can’t be held responsible should you put it somewhere else, and things don’t work, so just take our advice, this is where you want to put your BF2 Mod Tools files. Afterwards, the confusion was cleared up, and they all became friends. Inside, you’ll find the following folders: \BF2_ModTools\assets It can however it can go into any file directory without spaces in the name. This folder contains many of the original assets from Battlefront II, many of which you’ll need to copy into your mod directory manually if you wish to make mods using these files. Note: it would be wise not to directly edit these files without copying them into your mod folder first. Keep these as the original data, meaning, DO NOT MODIFY ANY FILES IN THIS FOLDER. Making Mods in Superstar Wars Battlefront lISo youve just selected yourself up a copy of Battlefront II, and need to create some new contentsit and reIax, youve are available to the correct. This folder contains most of the files actually needed to make a working level mod in Battlefront II. These files will be copied to your new mod folder (which VisualMunge.exe will create, this will also be explained later) DO NOT MODIFY ANY FILES IN THIS FOLDER. ![]() VisualMunge will create a copy of this database, and there will be the files that you’ll want to modify. This folder contains many useful documents which will help you along your way to creating some nifty Battlefront II mods.
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